i really dont want to learn forbidden spells 0

Read the latest manga i really dont want to learn forbidden spells 0 at Thunderscans EN . Manga I Really Don’t Want to Learn Forbidden Spells is always updated at Thunderscans EN . Dont forget to read the other manga updates. A list of manga collections Thunderscans EN is in the Manga List menu.

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I_am_good_not_horny
I_am_good_not_horny
8 months ago

Shit bouta get real

lhaen65
lhaen65
28 days ago

what’s real is you’re braindead trash like this manhua, wdym shit bouta get real, are you retarded or ragebait

admin
admin
22 days ago
Reply to  lhaen65

Only for Ihaen65
At least be nice mr retarded

dillyzcy
dillyzcy
3 days ago

Lmao. They’re honest that this is not about the plot, its about face slapping 😂

admin
admin
22 days ago

Flappy Bird Single File const canvas = document.getElementById(‘gameCanvas’); const ctx = canvas.getContext(‘2d’); // Game constants const gravity = 0.25; const flap = -4.5; const pipeWidth = 50; const pipeGap = 120; // Game state let birdY = 240, birdVelocity = 0; let pipes = [], frame = 0, score = 0, gameActive = true; function drawBird() { ctx.fillStyle = “yellow”; ctx.fillRect(50, birdY, 20, 20); } function drawPipes() { ctx.fillStyle = “green”; pipes.forEach(p => { ctx.fillRect(p.x, 0, pipeWidth, p.top); ctx.fillRect(p.x, p.top + pipeGap, pipeWidth, canvas.height); }); } function update() { if (!gameActive) return; birdVelocity += gravity; birdY += birdVelocity; if (frame % 90 === 0) { let topH = Math.random() * (canvas.height – pipeGap – 100) + 50; pipes.push({ x: canvas.width, top: topH }); } pipes.forEach(p => { p.x -= 2; // Collision check if (p.x < 70 && p.x + pipeWidth > 50) { if (birdY < p.top || birdY + 20 > p.top + pipeGap) gameActive = false; } if (p.x === 50) score++; }); if (birdY > canvas.height || birdY < 0) gameActive = false; pipes = pipes.filter(p => p.x > -pipeWidth); frame++; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPipes(); drawBird(); ctx.fillStyle = “white”; ctx.font = “20px Arial”; ctx.fillText(Score: ${score}, 10, 25); if (!gameActive) ctx.fillText(“GAME OVER – Click to Reset”, 40, canvas.height/2); } function loop() { update(); draw(); requestAnimationFrame(loop); } window.addEventListener(‘mousedown’, () => { if (gameActive) birdVelocity = flap; else { // Reset game birdY = 240; birdVelocity = 0; pipes = []; score = 0; frame = 0; gameActive = true; } }); loop();

admin
admin
22 days ago
Reply to  admin

some code 😀