i really dont want to learn forbidden spells 0

Read the latest manga i really dont want to learn forbidden spells 0 at Thunderscans EN . Manga I Really Don’t Want to Learn Forbidden Spells is always updated at Thunderscans EN . Dont forget to read the other manga updates. A list of manga collections Thunderscans EN is in the Manga List menu.

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I_am_good_not_horny
I_am_good_not_horny
10 months ago

Shit bouta get real

lhaen65
lhaen65
3 months ago

what’s real is you’re braindead trash like this manhua, wdym shit bouta get real, are you retarded or ragebait

admin
admin
2 months ago
Reply to  lhaen65

Only for Ihaen65
At least be nice mr retarded

le monke
le monke
1 month ago
Reply to  lhaen65

valid crashout

dillyzcy
dillyzcy
2 months ago

Lmao. They’re honest that this is not about the plot, its about face slapping 😂

admin
admin
2 months ago

Flappy Bird Single File const canvas = document.getElementById(‘gameCanvas’); const ctx = canvas.getContext(‘2d’); // Game constants const gravity = 0.25; const flap = -4.5; const pipeWidth = 50; const pipeGap = 120; // Game state let birdY = 240, birdVelocity = 0; let pipes = [], frame = 0, score = 0, gameActive = true; function drawBird() { ctx.fillStyle = “yellow”; ctx.fillRect(50, birdY, 20, 20); } function drawPipes() { ctx.fillStyle = “green”; pipes.forEach(p => { ctx.fillRect(p.x, 0, pipeWidth, p.top); ctx.fillRect(p.x, p.top + pipeGap, pipeWidth, canvas.height); }); } function update() { if (!gameActive) return; birdVelocity += gravity; birdY += birdVelocity; if (frame % 90 === 0) { let topH = Math.random() * (canvas.height – pipeGap – 100) + 50; pipes.push({ x: canvas.width, top: topH }); } pipes.forEach(p => { p.x -= 2; // Collision check if (p.x < 70 && p.x + pipeWidth > 50) { if (birdY < p.top || birdY + 20 > p.top + pipeGap) gameActive = false; } if (p.x === 50) score++; }); if (birdY > canvas.height || birdY < 0) gameActive = false; pipes = pipes.filter(p => p.x > -pipeWidth); frame++; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPipes(); drawBird(); ctx.fillStyle = “white”; ctx.font = “20px Arial”; ctx.fillText(Score: ${score}, 10, 25); if (!gameActive) ctx.fillText(“GAME OVER – Click to Reset”, 40, canvas.height/2); } function loop() { update(); draw(); requestAnimationFrame(loop); } window.addEventListener(‘mousedown’, () => { if (gameActive) birdVelocity = flap; else { // Reset game birdY = 240; birdVelocity = 0; pipes = []; score = 0; frame = 0; gameActive = true; } }); loop();

admin
admin
2 months ago
Reply to  admin

some code 😀

le monke
le monke
1 month ago
Reply to  admin

bro your a bum paywalling 44 chapters in 1 series