Read the latest manga i really dont want to learn forbidden spells 0 at Thunderscans EN . Manga I Really Don’t Want to Learn Forbidden Spells is always updated at Thunderscans EN . Dont forget to read the other manga updates. A list of manga collections Thunderscans EN is in the Manga List menu.
i really dont want to learn forbidden spells 0
All chapters are in I Really Don’t Want to Learn Forbidden Spells
Comment
Shit bouta get real
what’s real is you’re braindead trash like this manhua, wdym shit bouta get real, are you retarded or ragebait
Lmao. They’re honest that this is not about the plot, its about face slapping 😂
Flappy Bird Single File const canvas = document.getElementById(‘gameCanvas’); const ctx = canvas.getContext(‘2d’); // Game constants const gravity = 0.25; const flap = -4.5; const pipeWidth = 50; const pipeGap = 120; // Game state let birdY = 240, birdVelocity = 0; let pipes = [], frame = 0, score = 0, gameActive = true; function drawBird() { ctx.fillStyle = “yellow”; ctx.fillRect(50, birdY, 20, 20); } function drawPipes() { ctx.fillStyle = “green”; pipes.forEach(p => { ctx.fillRect(p.x, 0, pipeWidth, p.top); ctx.fillRect(p.x, p.top + pipeGap, pipeWidth, canvas.height); }); } function update() { if (!gameActive) return; birdVelocity += gravity; birdY += birdVelocity; if (frame % 90 === 0) { let topH = Math.random() * (canvas.height – pipeGap – 100) + 50; pipes.push({ x: canvas.width, top: topH }); } pipes.forEach(p => { p.x -= 2; // Collision check if (p.x < 70 && p.x + pipeWidth > 50) { if (birdY < p.top || birdY + 20 > p.top + pipeGap) gameActive = false; } if (p.x === 50) score++; }); if (birdY > canvas.height || birdY < 0) gameActive = false; pipes = pipes.filter(p => p.x > -pipeWidth); frame++; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPipes(); drawBird(); ctx.fillStyle = “white”; ctx.font = “20px Arial”; ctx.fillText(
Score: ${score}, 10, 25); if (!gameActive) ctx.fillText(“GAME OVER – Click to Reset”, 40, canvas.height/2); } function loop() { update(); draw(); requestAnimationFrame(loop); } window.addEventListener(‘mousedown’, () => { if (gameActive) birdVelocity = flap; else { // Reset game birdY = 240; birdVelocity = 0; pipes = []; score = 0; frame = 0; gameActive = true; } }); loop();some code 😀